Designer - Programmer - Producer
Hey Y’all!
I’ve been designing software and games for a major YouTube Studio for over 4 years. Hailing from a background of live broadcasting and content-creation, I harness the power of Agile methodologies to turn on a dime, motivate my team to do the same, and wrap it all up with a nice bow to deliver on tight deadlines . Always looking for unique and exciting teams to join!
Games
Worked on multiple game jams with a groups of various sizes as game designer and lead programmer. Love the process of rapid prototyping!. Link to my itch.io page can be found here
Substitute Psychic
Twist on a classic memory game, you’re trying to match the minor tarot cards on the field with the ones on your crystal ball, but new major tarot cards come in each round to help or hurt you. Completed in a 72-hour jam, solo programmer and co-designer.
Dr. Luvinstein
You’re the best mad scientist in your field. Your beloved has been in a terrible accident and has been reduced to being a brain in the jar. There are plenty of monsters to harvest body parts from. Just don’t go falling in love with them!
Worm Diving
You dive into giant space worms, collecting treasure and avoiding enemies in the hopes that one day you’ll afford unnecessary cosmetic surgery. Completed in a 72-hour jam, solo programmer and co-designer
Catface Studios - Technical Production Supervisor / Senior Developer
Over my four years at Catface, I’ve developed multiple pieces of software in order to assist in game filming. My team and I have rapidly expanded what is possible in Minecraft, and how quickly we can make it happen. A daily upload schedule means you need a solution that works for multiple productions, or one that can be done in four hours, and I’ve managed to pull off both! Below are just a couple of examples of mods I’ve made, but watch any of our videos, and anything that’s outside Vanilla Minecraft is something I’ve either designed or programmed myself.
Rapid Landscape Generation
Allows users to add Block models and built structures as entity models that can be then spawned and manipulated as if they were entities
Most significant application was to create a “moving” effect as featured in our road trip videos.
The cast wasn’t moving at all since they needed to build up their car, so I built this system to make builds that could move in the environment
Entity AI Presets
This mod adds over 100 unique creatures with custom animation players, AI pathing, and attacks.
Even expanded this mod to its own spinoff that allows users to use AI templates to program their own creatures on the fly
This gif is from an internal test but shows off one my favorite features: NPCs that follow paths built by the recording team so they can populate a whole city with a couple console commands!
Custom Items
Adds over 50 items to be used as projectiles, food, or just dummy items whose texture could be changed on the fly
Also added more complex grapple hook items (shown above) and command items that could run console commands set by the player on right click